@inproceedings{eff3f62554624f0eb51c4197160734c3,
title = "A Review on Individual Assessment of Strength Training using Smartphone Applications",
abstract = "This paper presents a state of the art review of popular strength training applications. The literature review and heuristic evaluation presented in this paper show that there is a large selection of strength training applications on the Android Market, which is not build on behavioural change theories. Furthermore, these provide very limited variety and use of sensory feedback. Additionally, only few applications deliver extended and detailed instructional information, meaning that the user needs prior strength training knowledge to achieve full usage. Nevertheless, it is believed that these applications could have great potential to fill a hole in the fitness and health market, and provide users with more affordable and available strength training support.",
keywords = "Fitness, Health, Human-computer interaction, Mobile applications, Skill assessment, Strength training",
author = "Jensen, {Nicolai Bo Kliver} and Holte, {Michael Boelstoft}",
year = "2018",
doi = "10.1007/978-3-319-76908-0_28",
language = "English",
isbn = "978-3-319-76907-3",
series = "Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering",
publisher = "Springer Publishing Company",
pages = "294--303",
editor = "Eva Brooks and Brooks, {Anthony L.} and Nikolas Vidakis",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation",
address = "United States",
note = "2nd EAI International Conference on Design, Learning & Innovation ; Conference date: 30-10-2018 Through 31-10-2019",
}