Accessing Cultural Artifacts Through Digital Companions: The Effects on Children’s Engagement

Matthias Rehm, Martin Lynge Jensen

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

7 Citations (Scopus)

Abstract

This paper presents a study that explores how the introduction of a digital companion agent for a museum exploration game changes children’s engagement with the presented artworks. To this end, a mobile application was developed
featuring a monster agent that has eaten the artworks, which the children had now to find in the museum. Results show that in comparison to the paper-based version of the exploration game, children engaged in more interactions with the actual cultural artifacts and showed a significantly higher retention rate for details of the involved artworks.
Original languageEnglish
Title of host publicationCulture and Computing
PublisherIEEE Computer Society Press
Publication date2015
Pages72-79
ISBN (Print)978-1-4673-8232-8
ISBN (Electronic)978-1-4673-8231-1
DOIs
Publication statusPublished - 2015
EventInternational Conference on Culture and Computing 2015 - Kyoto University, Kyoto, Japan
Duration: 17 Oct 201519 Oct 2015

Conference

ConferenceInternational Conference on Culture and Computing 2015
LocationKyoto University
Country/TerritoryJapan
CityKyoto
Period17/10/201519/10/2015

Keywords

  • Culture Aware Technology
  • DIgital Companion
  • Engagement

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