Active and Non-Active Volumetric Information Spaces to Supplement Traditional Rehabilitation

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Abstract

The purpose of this paper is to inform on findings from a
mature body of research titled SoundScapes. The goal was to
define, create and question sensor-based ICT systems, techniques
and methods to supplement traditional rehabilitation.
Following initial biofeedback/sensorimotor tests, a noninvasive
(non-wearable/gesture-based) motion-sensitive sensor
system enabling human performance control of computer-
generated multimedia was originated. Digital music making
via motion data was originally investigated as a strategy
to train physical impairment. Gesture-control of painting,
robot control, and video games followed. Commonly referred
to as Virtual Reality therapy, the work was applied
within wide arrays of participants marginalized by their disability.
Outcomes point to an optimal solution as an adaptive
flexible system that could be mixed and matched to an individual’s
profile coupled with an intervention approach to
maximize a participant’s development. Emergent are models
toward establishing valid and replicable techniques and
methods to evolve new digital test batteries to assess clinical
evidence. Human-machine, human-human interactions, and
information exchange are core of the research. Published patents
resulted from the work. Conclusions summarize how
accessibility, inclusion and rehabilitation have been influenced
by such non-invasive sensor-based gesture-control of
multimedia. Another main conclusion is the need for new
strategies of staff training with ICT due to their key role in
the rehabilitation process. Contemporary adoptions of gesture-
controlled video games and creative recreation in rehabilitation
indicate ongoing potentials and influence.
Original languageEnglish
JournalJournal of Research and Practice in Information Technology
Volume45
Issue number2
ISSN1443-458X
Publication statusPublished - 2013

Keywords

  • Spaces
  • Interactive
  • REHABILITATION

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