Abstract
This chapter reflects on luminary work on the use of digital media for the therapeutic benefit and well-being of a wide range of people. It also discusses the importance of multidisciplinarity, end user participation in design, and the future of new technologies of inclusive well-being. A summary of the chapters included in this book is also presented.
Original language | English |
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Title of host publication | Recent Advances in Technologies for Inclusive Well-Being: From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications |
Editors | Sheryl Brahnam, Lakhmi C. Jain, Bill Kapralos |
Publisher | Springer |
Publication date | 20 Feb 2017 |
Pages | 1-11 |
Chapter | 1 |
ISBN (Print) | 978-3-319-49877-5 |
ISBN (Electronic) | 978-3-319-49879-9 |
DOIs | |
Publication status | Published - 20 Feb 2017 |
Series | Intelligent Systems Reference Library |
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Volume | 119 |
ISSN | 1868-4394 |
Bibliographical note
Book chapter in Brooks et al 2017 "Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Authoring tools, and Games (Serious/Gamification). Springer, (Intelligent Systems Reference Library).DOI 10.1007/978-3-319-49879-9
Intelligent Systems Reference Library Volume 119
Springer International Publishing AG
Copyright Year 2017
More information about this series at http://www.springer.com/series/8578
ISSN 1868-4394
ISSN 1868-4408 (electronic)
ISBN 978-3-319-49877-5 ISBN 978-3-319-49879-9 (eBook)
pp. 1-11