Authoring of digital games via card games: Make playful play happen

Andrea Valente, Emanuela Marchetti

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    Abstract

    Literature and previous studies show that creative play is easy to emerge when children interact with tangible, low-tech toys and games than with digital games. This paradoxical situation is linked to the long-standing problem of end-users (or players) authoring of digital contents and systems. We propose a new scenario in which trading card games help making sense and re-design computer games, to support players express themselves aesthetically and in a highly creative way. Our aim is to look for a middle ground between players becoming programmers and simply editing levels. The main contributions are to show how card games can represent digital games, how playful play can emerge in card games and digital games, and to begin defining a new way to express game behavior without the use of universal programming languages.
    Original languageEnglish
    Title of host publicationArts and Technology: Fourth International Conference, ArtsIT 2014
    Number of pages9
    Volume145
    Place of PublicationIstanbul
    PublisherSpringer Publishing Company
    Publication date2015
    Edition4th
    Pages128-136
    ISBN (Print)978-3-319-18835-5
    ISBN (Electronic)978-3-319-18836-2
    DOIs
    Publication statusPublished - 2015
    EventFourth International Conference on Arts and Technology - Istanbul, Turkey
    Duration: 12 Nov 201414 Nov 2014

    Conference

    ConferenceFourth International Conference on Arts and Technology
    Country/TerritoryTurkey
    CityIstanbul
    Period12/11/201414/11/2014
    SeriesLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
    ISSN1867-8211

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