Best practices in serious games: Gamification strategies to support public participation in citizen observatories

Luca Simeone, Silvia Brandalesi, Stefano Tamascelli, Valantis Tsiakos, Maria Krommyda, Athanasia Tsertou, Angelos Amditis, Amy Hume

Research output: Contribution to conference without publisher/journalConference abstract for conferenceCommissioned

44 Downloads (Pure)

Abstract

This short paper summarizes the outcomes of an analysis aimed at identifying a set of best practices in serious games, which can support public participation in citizen observatories.
Original languageEnglish
Publication date2018
Number of pages3
Publication statusPublished - 2018
Event2nd International Conference Citizen Observatories for natural hazards and Water Management
- Venice, Italy
Duration: 27 Nov 201830 Nov 2018
https://www.cowm.eu/

Conference

Conference2nd International Conference Citizen Observatories for natural hazards and Water Management
Country/TerritoryItaly
CityVenice
Period27/11/201830/11/2018
Internet address

Keywords

  • Gamification
  • Serious games
  • Citizen involvement, co-creation, co-production, professional identity, environmental communication, discourse analysis
  • Citizen science,Collaborative mapping,Comparative assessment,GMESUA,Land use mapping,OpenStreetMap

Fingerprint

Dive into the research topics of 'Best practices in serious games: Gamification strategies to support public participation in citizen observatories'. Together they form a unique fingerprint.

Cite this