Change Of Learning Environment Using Game Production ­Theory, Methods And Practice

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Abstract

Game Based Learning has proven to have many possibilities for supporting better learning outcomes, when using educational or commercial games in the classroom. However, there is also a great potential in using game development as a motivator in other kinds of learning scenarios. This study will focus on cases in which development of games did change the learning environments into production units where students or employees were producing games as part of the learning process. The cases indicate that the motivation as well as the learning curve became very high. The pedagogical theories and methods are based on Problem Based Learning (PBL), but are developed further by combining PBL with a production-oriented/design based approach. We illustrate the potential of using game production as a learning environment with investigation of three game productions. We can conclude that using game production is a powerful pedagogic tool for establishing learning, motivation and engagement.
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Game Based Learning has proven to have many possibilities for supporting better learning outcomes, when using educational or commercial games in the classroom. However, there is also a great potential in using game development as a motivator in other kinds of learning scenarios. This study will focus on cases in which development of games did change the learning environments into production units where students or employees were producing games as part of the learning process. The cases indicate that the motivation as well as the learning curve became very high. The pedagogical theories and methods are based on Problem Based Learning (PBL), but are developed further by combining PBL with a production-oriented/design based approach. We illustrate the potential of using game production as a learning environment with investigation of three game productions. We can conclude that using game production is a powerful pedagogic tool for establishing learning, motivation and engagement.
Original languageEnglish
JournalLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
ISSN1867-8211
Publication statusPublished - 2018
Publication categoryResearch
Peer-reviewedYes
EventProceedings of the 6th International Conference, ArtsIT 2016, and Second International Conference, DLI 2016 - HERAKLION, GREECE, HERAKLION, Greece
Duration: 30 Oct 201731 Oct 2017
http://archive.artsit.org/2017/show/home

Conference

ConferenceProceedings of the 6th International Conference, ArtsIT 2016, and Second International Conference, DLI 2016
LocationHERAKLION, GREECE
CountryGreece
CityHERAKLION
Period30/10/201731/10/2017
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