Computation as Medium: Agency and Motion in Interactive Art

Elizabeth Ann Jochum, Lance Putnam

Research output: Contribution to journalJournal articleResearchpeer-review

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Abstract

Artists increasingly utilize computational tools to generate art
works. Computational approaches to art making open up new
ways of thinking about agency in interactive art because they invite
participation and allow for unpredictable outcomes. Computational
art is closely linked to the participatory turn in visual art,
wherein spectators physically participate in visual art works.
Unlike purely physical methods of interaction, computer assisted
interactivity affords artists and spectators more nuanced control of
artistic outcomes. Interactive art brings together human bodies,
computer code, and nonliving objects to create emergent art works.
Computation is more than just a tool for artists, it is a medium for
investigating new aesthetic possibilities for choreography and composition. We illustrate this potential through two artistic projects:
an improvisational dance performance between a human dancer
and a mobile robot, and a virtual reality art work based on procedurally-generated
content. Through our practice, we find that computation
fosters an interrogative approach to artmaking that raises
questions about agency and intentionality, such as how artists
work with immaterial processes to generate novel and unexpected
aesthetic experiences.
Original languageEnglish
JournalAkademisk Kvarter
Volume16
Pages (from-to)9-21
Number of pages12
ISSN1904-0008
Publication statusPublished - Dec 2017

Keywords

  • Art
  • Agency
  • Computation
  • Motion
  • Robotic Art
  • Procedural Art
  • Virtual Reality (VR)
  • Choreography

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