Computer Graphics, Video Games, and Gamification Impacting (Re)habilitation, Healthcare, and Inclusive Well-Being

Research output: Contribution to book/anthology/report/conference proceedingEncyclopedia chapterResearchpeer-review

Details

Original languageEnglish
Title of host publicationEncyclopedia of Computer Graphics and Games (ECGG)
EditorsNewton Lee
PublisherSpringer Publishing Company
Publication date22 Jul 2018
ISBN (Electronic)978-3-319-08234-9
DOI
Publication statusPublished - 22 Jul 2018
Publication categoryResearch
Peer-reviewedYes
SeriesSpringer Encyclopedias/Major Reference Works

Bibliographical note

doi:10.1007/978-3-319-08234-9_256-1
Cite as:
Brooks A.L. (2018) Computer Graphics, Video Games, and Gamification Impacting (Re)Habilitation, Healthcare, and Inclusive Well-Being. In: Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham

Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games.

    Research areas

  • Healthcare, Inclusive well-being, video games, Computer graphics, Gamification, Serious Games
ID: 270244172