Computer Graphics, Video Games, and Gamification Impacting (Re)habilitation, Healthcare, and Inclusive Well-Being

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Details

Original languageEnglish
Title of host publicationEncyclopedia of Computer Graphics and Games (ECGG) : - an authoritative reference work covering the history, technologies, and trends of computer graphics and games catered to industry professionals and academic communities worldwide. The encyclopedia would be part of Springer’s prestigious major reference works program which aims to bring together the world’s renowned scholars and share their knowledge for the benefit of scientists everywhere. The hallmark of these reference works is that they are published both online and in print and also form part of Springer’s live and updateable database. We welcome editorial board members and contributing authors to join us in creating the encyclopedia. Newton Lee (Editor-in-Chief) Dr. Xiaoamo Wu (Industry Co-Chair) Professor Abdennour El Rhalibi (Academic Co-Chair) Professor Shlomo Dubnov (Academic Co-Chair) Dr. Shuichi Kurabayashi (Industry Co-Chair)
EditorsNewton Lee
PublisherSpringer Publishing Company
Publication date22 Jul 2018
ISBN (Electronic)978-3-319-08234-9
DOI
Publication statusPublished - 22 Jul 2018
Publication categoryResearch
Peer-reviewedYes
SeriesSpringer Encyclopedias/Major Reference Works

Bibliographical note

doi:10.1007/978-3-319-08234-9_256-1
Cite as:
Brooks A.L. (2018) Computer Graphics, Video Games, and Gamification Impacting (Re)Habilitation, Healthcare, and Inclusive Well-Being. In: Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham

Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games.

    Research areas

  • Healthcare, Inclusive well-being, video games, Computer graphics, Gamification, Serious Games
ID: 270244172