Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognition and related creating with and for affordances

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

Observing audience attendance of a student assigned interactive art installation is posited relating to phenomenon of serendipity, brought about via cumulated conditions and strategies, synchronously resulting in an author-recognized ‘Aha experience’. Identifying of engagement, then disengagement, and subsequent re-engagement informs reflections and critique supporting assessments, iterative design, knowledge gain, and more. Observation openness, alongside pre-knowledge, pre-experiences, and prepared mind are components herein reflected aligning to perceptual and cognitive insight required to recognizing meaningfulness of Aha experience. Speculation to how multi-affordances in an interactive art installation can combine with perceptual and cognitive pre-knowledge, e.g. pervasiveness of sensors in contemporary society (as audience pre-knowledge), to influence audience expectation, explorations, and engage-ment experiences. This contextually illustrated in how affordances (false/perceptual/hidden) of the installation became aspects that unwittingly and coincidentally cumulated to establish a critical incident moment: A period in time that serendipitously and synchronously involved observation of audience disengagement following initial confrontation immediately followed by a sys-tem reset that stimulated (as if playfully) re-engagement. Conclusions question how a strategy of playful artistic design that incorporates such audience percep-tual and cognitive influencing through affordances can be a potential factor uti-lized in realizing interactive art installations. Posited thus is a contemporary art strategy goal to engage beyond artless mapping (e.g. one-to-one) toward more stimulating, intellectual, and enjoyable audience experience. The paper opens by briefly framing the work under the Aalborg Project Organized Problem Based Learning (POPBL) education followed by an overview of the exhibited installation to contextualize how reflections and critique led to this goal.
Close

Details

Observing audience attendance of a student assigned interactive art installation is posited relating to phenomenon of serendipity, brought about via cumulated conditions and strategies, synchronously resulting in an author-recognized ‘Aha experience’. Identifying of engagement, then disengagement, and subsequent re-engagement informs reflections and critique supporting assessments, iterative design, knowledge gain, and more. Observation openness, alongside pre-knowledge, pre-experiences, and prepared mind are components herein reflected aligning to perceptual and cognitive insight required to recognizing meaningfulness of Aha experience. Speculation to how multi-affordances in an interactive art installation can combine with perceptual and cognitive pre-knowledge, e.g. pervasiveness of sensors in contemporary society (as audience pre-knowledge), to influence audience expectation, explorations, and engage-ment experiences. This contextually illustrated in how affordances (false/perceptual/hidden) of the installation became aspects that unwittingly and coincidentally cumulated to establish a critical incident moment: A period in time that serendipitously and synchronously involved observation of audience disengagement following initial confrontation immediately followed by a sys-tem reset that stimulated (as if playfully) re-engagement. Conclusions question how a strategy of playful artistic design that incorporates such audience percep-tual and cognitive influencing through affordances can be a potential factor uti-lized in realizing interactive art installations. Posited thus is a contemporary art strategy goal to engage beyond artless mapping (e.g. one-to-one) toward more stimulating, intellectual, and enjoyable audience experience. The paper opens by briefly framing the work under the Aalborg Project Organized Problem Based Learning (POPBL) education followed by an overview of the exhibited installation to contextualize how reflections and critique led to this goal.
Original languageEnglish
Title of host publicationArtsIT conference proceedings as Springer book under LNICST series (EAI)
PublisherSpringer Publishing Company
Publication date8 Sep 2018
Publication statusAccepted/In press - 8 Sep 2018
Publication categoryResearch
Peer-reviewedYes
Event7th ArtsIT, Interactivity & Game Creation: ArtsIT2018 - University of Minho, Braga, Portugal
Duration: 22 Oct 201824 Oct 2018
Conference number: 7
http://ArtsIT.org

Conference

Conference7th ArtsIT, Interactivity & Game Creation
Nummer7
LocationUniversity of Minho
LandPortugal
ByBraga
Periode22/10/201824/10/2018
Internetadresse

Bibliographical note

ArtsIT + DLI co-located conferences Braga, Portugal October 2018

    Research areas

  • Aha experience, Serendipitous synchronicity, Interactive Art, POPBL, Multi-affordances, Playful design

Map

ID: 283123619