Design for redundancy in a participatory action that helps user calibrating hearing devices

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Abstract

This paper aims at analysing redundancy as a specific aspect of the design activities tied to 3D Tune-In, an innovation action funded by the European Commission. 3D Tune-In is mainly oriented toward (a) implementing software technologies (binaural spatialization engines, hearing loss simulator and hearing aid simulator) and (b) adopting these technologies to create videogames that can be used by people with hearing aids to fine-tune their hearing devices.
The high number of stakeholders involved in the project and their differences (in terms of needs, wants and agendas) motivated a design approach supporting redundancy: rather than orienting all the design and development effort toward a clearly and strictly defined set of functionalities, 3D Tune-In created a wide variety of more or less loosely connected components with their own – at times disjointed - features. This paper intends to explore how this redundancy helped stakeholders in carving their own niche in the project, but, at the same time, increased the design and the development challenges.
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This paper aims at analysing redundancy as a specific aspect of the design activities tied to 3D Tune-In, an innovation action funded by the European Commission. 3D Tune-In is mainly oriented toward (a) implementing software technologies (binaural spatialization engines, hearing loss simulator and hearing aid simulator) and (b) adopting these technologies to create videogames that can be used by people with hearing aids to fine-tune their hearing devices.
The high number of stakeholders involved in the project and their differences (in terms of needs, wants and agendas) motivated a design approach supporting redundancy: rather than orienting all the design and development effort toward a clearly and strictly defined set of functionalities, 3D Tune-In created a wide variety of more or less loosely connected components with their own – at times disjointed - features. This paper intends to explore how this redundancy helped stakeholders in carving their own niche in the project, but, at the same time, increased the design and the development challenges.
Original languageEnglish
Title of host publicationProceedings for the Participatory Innovation Conference 2018
PublisherPIN-C
Publication date2018
Pages120-123
Publication statusPublished - 2018
Publication categoryResearch
Peer-reviewedYes
EventParticipatory Innovation Conference 2018 - Mälardalen University , Eskilstuna, Sweden
Duration: 10 Jan 201813 Jan 2018
Conference number: 5
http://www.mdh.se/forskning/event/2.4653

Conference

ConferenceParticipatory Innovation Conference 2018
Nummer5
LocationMälardalen University
LandSweden
ByEskilstuna
Periode10/01/201813/01/2018
Internetadresse

    Research areas

  • Participatory design, Redundancy, hearing aids

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