Design Transformations: teaching design through evaluations

Ann Morrison, Hendrik Knoche

Research output: Contribution to journalJournal articleResearchpeer-review

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Abstract

Purpose – Taking a case study approach, we synchronised two courses to focus on the students working with learning and applying tools in the one course and acting on understandings gained to produce artefacts in the other.
Design/methodology/approach – Working with real users throughout all stages of the design process, we structured two courses so findings from the evaluation methods learnt in the one course (their analyses) were directly acted on in the other (their re-designs). We fostered a group–spirited learning environment where students presented designs-in-process; explained the findings from focused evaluation methods using tangible representations; identified the relationship from these findings for subsequent re-design rationales; and discussed and critiqued each other’s work using multiple feedback, teach-back and discursive strategies.
Findings – We found that in-depth coverage of material, working with real data and users at all stages of assessment and producing visualisations from evaluations, naturally forced student motivation to act and redesign better solutions. We noted improved attendance and students reported high engagement and content appreciation.
Research limitations/implications – Ensuring relevance, by adding larger context concerns, expansive critical methods and feedback processes in a cycle of understanding, acting, learning can have useful practical and social implications. This is germane when designing for quality of everyday use in, for example, education, urban environments and mobile applications.
Practical implications – The paper includes implications for the development of learning environments where course and semester content is developed in tandem to support integrated learning by acting with project output and teach back ‘presentations’ throughout the course.
Originality/value – The paper proposes a unifying tandem approach to learning and applying evaluation tools with real users, teachback and acting to improve redesigns with potential to improve HCI educational standards for learning and design outcomes.
Original languageEnglish
JournalKybernetes
Volume43
Issue number9/10
Pages (from-to)1372-1380
ISSN0368-492X
DOIs
Publication statusPublished - 2 Oct 2014

Keywords

  • Conversation
  • Design
  • Evaluation
  • Learning environments
  • Tangible

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