Abstract

There is a growing need to develop new types of learning environments using different kinds of digital support to improve learning. Aalborg University which is based on problem based learning (PBL), has for several years tried to rethink the traditional courses to optimize and enhance the quality of the learning processes, e.g. when using video conference systems (VCS). In order to develop a new format of VCS courses we have used the course “Theory and Practice of Game Design and Development” as a foundation for experimenting with a new structure based on blended synchronous learning environments. This paper will introduce the learning environment concept of this course, the structure and students’ opinions of the new course concept and structure using VCS.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings
EditorsAnthony L. Brooks, Eva Brooks, Cristina Sylla
Number of pages11
PublisherSpringer
Publication date2019
Pages363-373
ISBN (Print)978-3-030-06133-3
ISBN (Electronic)978-3-030-06134-0
DOIs
Publication statusPublished - 2019
Event7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018 - Braga, Portugal
Duration: 24 Oct 201826 Oct 2018

Conference

Conference7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018
Country/TerritoryPortugal
CityBraga
Period24/10/201826/10/2018
SeriesLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume265
ISSN1867-8211

Keywords

  • Design based learning
  • Playcentric approach
  • Problem based learning
  • Production-oriented learning
  • Theory and development of games
  • Video conference teaching

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