Effect on High versus Low Fidelity Haptic Feedback in a Virtual Reality Baseball Simulation

Andreas Nicolaj Ryge, Lui Albæk Thomsen, Theis Berthelsen, Jonatan Salling Hvass, Lars Koreska Andersen, Casper Gade Kranker Vollmers, Niels Chr. Nilsson, Rolf Nordahl, Stefania Serafin

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

10 Citations (Scopus)

Abstract

In this paper we present a within-subjects study (n=26) comparing participants' experience of three kinds of haptic feedback (no haptic feedback, low fidelity haptic feedback and high fidelity haptic feedback) simulating the impact between a virtual baseball bat and ball. We noticed some minor effect on high fidelity versus low fidelity haptic feedback, but haptic feedback generally enhanced realism and quality of experience.
Original languageEnglish
Title of host publicationVirtual Reality (VR), 2017
PublisherIEEE
Publication date2017
Pages265-266
ISBN (Print)978-1-5090-6648-3
ISBN (Electronic)978-1-5090-6647-6
DOIs
Publication statusPublished - 2017
EventIEEE Virtual Reality 2017 - Los Angeles, California, United States
Duration: 18 Mar 201722 Mar 2017
http://ieeevr.org/2017/

Conference

ConferenceIEEE Virtual Reality 2017
Country/TerritoryUnited States
CityLos Angeles, California
Period18/03/201722/03/2017
Internet address

Fingerprint

Dive into the research topics of 'Effect on High versus Low Fidelity Haptic Feedback in a Virtual Reality Baseball Simulation'. Together they form a unique fingerprint.

Cite this