Abstract
In this paper we present a within-subjects study (n=26) comparing participants' experience of three kinds of haptic feedback (no haptic feedback, low fidelity haptic feedback and high fidelity haptic feedback) simulating the impact between a virtual baseball bat and ball. We noticed some minor effect on high fidelity versus low fidelity haptic feedback, but haptic feedback generally enhanced realism and quality of experience.
Original language | English |
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Title of host publication | Virtual Reality (VR), 2017 |
Publisher | IEEE |
Publication date | 2017 |
Pages | 265-266 |
ISBN (Print) | 978-1-5090-6648-3 |
ISBN (Electronic) | 978-1-5090-6647-6 |
DOIs | |
Publication status | Published - 2017 |
Event | IEEE Virtual Reality 2017 - Los Angeles, California, United States Duration: 18 Mar 2017 → 22 Mar 2017 http://ieeevr.org/2017/ |
Conference
Conference | IEEE Virtual Reality 2017 |
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Country/Territory | United States |
City | Los Angeles, California |
Period | 18/03/2017 → 22/03/2017 |
Internet address |