Abstract
This poster details a within-subjects study (n=17) investigating the effects of vibrotactile stimulation on illusory self-motion, presence and perceived realism during an interactive sandboarding simulation. Vibrotactile feedback was delivered using a low frequency audio transducer mounted underneath the board. The study compared three conditions: no vibration, constant vibration and dynamic vibration. The results suggest that constant vibrotactile feedback led to significantly more compelling self-motion illusions and a higher degree of perceived realism, than the condition devoid of vibrotactile feedback. No significant differences were found between the two conditions involving vibrotactile stimulation.
Original language | English |
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Title of host publication | Virtual Reality (VR) 2016 |
Publisher | IEEE |
Publication date | 2016 |
ISBN (Electronic) | 978-1-5090-0836-0 |
DOIs | |
Publication status | Published - 2016 |
Event | IEEE Virtual Reality 2016 - Greenville, SC, United States Duration: 18 Mar 2016 → 23 Mar 2016 http://ieeevr.org/2016/ |
Conference
Conference | IEEE Virtual Reality 2016 |
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Country/Territory | United States |
City | Greenville, SC |
Period | 18/03/2016 → 23/03/2016 |
Internet address |