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Efficient Proximity Detection among Mobile Users via SelfTuning Policies. / Yiu, Man Lung; Hou U, Leong ; Saltenis, Simonas; Tzoumas, Kostas.

In: Proceedings of the VLDB Endowment, Vol. 3, No. 1-2, 09.2010, p. 985-996.

Publication: Research - peer-reviewJournal article

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Author

Yiu, Man Lung; Hou U, Leong ; Saltenis, Simonas; Tzoumas, Kostas / Efficient Proximity Detection among Mobile Users via SelfTuning Policies.

In: Proceedings of the VLDB Endowment, Vol. 3, No. 1-2, 09.2010, p. 985-996.

Publication: Research - peer-reviewJournal article

Bibtex

@article{fe16987bedc14655af49a4a086331cde,
title = "Efficient Proximity Detection among Mobile Users via SelfTuning Policies",
publisher = "VLDB Endowment",
author = "Yiu, {Man Lung} and {Hou U}, Leong and Simonas Saltenis and Kostas Tzoumas",
year = "2010",
volume = "3",
number = "1-2",
pages = "985--996",
journal = "Proceedings of the VLDB Endowment",
issn = "2150-8097",

}

RIS

TY - JOUR

T1 - Efficient Proximity Detection among Mobile Users via SelfTuning Policies

A1 - Yiu,Man Lung

A1 - Hou U,Leong

A1 - Saltenis,Simonas

A1 - Tzoumas,Kostas

AU - Yiu,Man Lung

AU - Hou U,Leong

AU - Saltenis,Simonas

AU - Tzoumas,Kostas

PB - VLDB Endowment

PY - 2010/9

Y1 - 2010/9

N2 - Given a set of users, their friend relationships, and a distance<br/>threshold per friend pair, the proximity detection problem is to<br/>find each pair of friends such that the Euclidean distance between<br/>them is within the given threshold. This problem plays an essential<br/>role in friend-locator applications and massively multiplayer online<br/>games. Existing proximity detection solutions either incur substantial<br/>location update costs or their performance does not scale well to<br/>a large number of users. Motivated by this, we present a centralized<br/>proximity detection solution that assigns each mobile client with a<br/>mobile region. We then design a self-tuning policy to adjust the<br/>radius of the region automatically, in order to minimize communication<br/>cost. In addition, we analyze the communication cost of our<br/>solutions, and provide valuable insights on their behaviors. Extensive<br/>experiments suggest that our proposed solution is efficient and<br/>robust with respect to various parameters.

AB - Given a set of users, their friend relationships, and a distance<br/>threshold per friend pair, the proximity detection problem is to<br/>find each pair of friends such that the Euclidean distance between<br/>them is within the given threshold. This problem plays an essential<br/>role in friend-locator applications and massively multiplayer online<br/>games. Existing proximity detection solutions either incur substantial<br/>location update costs or their performance does not scale well to<br/>a large number of users. Motivated by this, we present a centralized<br/>proximity detection solution that assigns each mobile client with a<br/>mobile region. We then design a self-tuning policy to adjust the<br/>radius of the region automatically, in order to minimize communication<br/>cost. In addition, we analyze the communication cost of our<br/>solutions, and provide valuable insights on their behaviors. Extensive<br/>experiments suggest that our proposed solution is efficient and<br/>robust with respect to various parameters.

UR - http://portal.acm.org/citation.cfm?id=1920966

JO - Proceedings of the VLDB Endowment

JF - Proceedings of the VLDB Endowment

SN - 2150-8097

IS - 1-2

VL - 3

SP - 985

EP - 996

ER -