Efficient Proximity Detection among Mobile Users via SelfTuning Policies
Publication: Research - peer-review › Journal article
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Efficient Proximity Detection among Mobile Users via SelfTuning Policies. / Yiu, Man Lung; Hou U, Leong ; Saltenis, Simonas; Tzoumas, Kostas.
In: Proceedings of the VLDB Endowment, Vol. 3, No. 1-2, 09.2010, p. 985-996.Publication: Research - peer-review › Journal article
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TY - JOUR
T1 - Efficient Proximity Detection among Mobile Users via SelfTuning Policies
A1 - Yiu,Man Lung
A1 - Hou U,Leong
A1 - Saltenis,Simonas
A1 - Tzoumas,Kostas
AU - Yiu,Man Lung
AU - Hou U,Leong
AU - Saltenis,Simonas
AU - Tzoumas,Kostas
PB - VLDB Endowment
PY - 2010/9
Y1 - 2010/9
N2 - Given a set of users, their friend relationships, and a distance<br/>threshold per friend pair, the proximity detection problem is to<br/>find each pair of friends such that the Euclidean distance between<br/>them is within the given threshold. This problem plays an essential<br/>role in friend-locator applications and massively multiplayer online<br/>games. Existing proximity detection solutions either incur substantial<br/>location update costs or their performance does not scale well to<br/>a large number of users. Motivated by this, we present a centralized<br/>proximity detection solution that assigns each mobile client with a<br/>mobile region. We then design a self-tuning policy to adjust the<br/>radius of the region automatically, in order to minimize communication<br/>cost. In addition, we analyze the communication cost of our<br/>solutions, and provide valuable insights on their behaviors. Extensive<br/>experiments suggest that our proposed solution is efficient and<br/>robust with respect to various parameters.
AB - Given a set of users, their friend relationships, and a distance<br/>threshold per friend pair, the proximity detection problem is to<br/>find each pair of friends such that the Euclidean distance between<br/>them is within the given threshold. This problem plays an essential<br/>role in friend-locator applications and massively multiplayer online<br/>games. Existing proximity detection solutions either incur substantial<br/>location update costs or their performance does not scale well to<br/>a large number of users. Motivated by this, we present a centralized<br/>proximity detection solution that assigns each mobile client with a<br/>mobile region. We then design a self-tuning policy to adjust the<br/>radius of the region automatically, in order to minimize communication<br/>cost. In addition, we analyze the communication cost of our<br/>solutions, and provide valuable insights on their behaviors. Extensive<br/>experiments suggest that our proposed solution is efficient and<br/>robust with respect to various parameters.
UR - http://portal.acm.org/citation.cfm?id=1920966
JO - Proceedings of the VLDB Endowment
JF - Proceedings of the VLDB Endowment
SN - 2150-8097
IS - 1-2
VL - 3
SP - 985
EP - 996
ER -