Enriching location-based games with navigational game activities

Stephanie Githa Nadarajah, Benjamin Nicholas Overgaard, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Matthias Rehm

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)

Abstract

Mobile location-based games are experiences that entertain its players by requiring interactions mainly at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The present paper examines, how riddle solving as a navigational method affects enjoyability, flow, and spatial presence.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings
Number of pages8
PublisherSpringer
Publication date2017
Pages89-96
ISBN (Print)978-3-319-55833-2
ISBN (Electronic)978-3-319-55834-9
DOIs
Publication statusPublished - 2017
Event5th EAI International Conference: ArtsIT, Interactivity & Game Creation - Esbjerg, Denmark
Duration: 2 May 20163 May 2016

Conference

Conference5th EAI International Conference: ArtsIT, Interactivity & Game Creation
Country/TerritoryDenmark
CityEsbjerg
Period02/05/201603/05/2016
SeriesLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume196
ISSN1867-8211

Keywords

  • smart city learning
  • Location-based games
  • flow experience, artistic creativity, flow theory

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