Evaluating two alternative walking in place interfaces for virtual reality gaming

Mikkel Rasch Nielsen, Christian Toft, Niels Chr. Nilsson, Rolf Nordahl, Stefania Serafin

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

6 Citations (Scopus)
2 Downloads (Pure)

Abstract

This study investigates sliding as a walking-in-place (WIP) method for virtual reality navigation using the Wizdish. The Wizdish is a novel WIP device built for home usage. Two WIP methods, sliding and marching, were compared for naturalness, presence, and surface difference. The sliding technique used on the Wizdish was found to be significantly more disruptive during the experience compared to marching. This could be due to the size of the Wizdish, restricting the users stride, or due to a longer acclimatization time.
Original languageEnglish
Title of host publicationProceedings of IEEE 2016 Virtual Reality
PublisherIEEE
Publication date2016
Pages299-300
ISBN (Electronic)978-1-5090-0836-0
DOIs
Publication statusPublished - 2016
EventIEEE Virtual Reality 2016 - Greenville, SC, United States
Duration: 18 Mar 201623 Mar 2016
http://ieeevr.org/2016/

Conference

ConferenceIEEE Virtual Reality 2016
Country/TerritoryUnited States
CityGreenville, SC
Period18/03/201623/03/2016
Internet address

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