Games and Platform Decisions

Poul H. Kyvsgård Hansen, Juliana Hsuan Mikkola

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    Abstract

    Platform is an ambiguous multidisciplinary concept. The philosophy behind it is easy to communicate and makes intuitively sense. However, the ease in communication does overshadow the high complexity when the concept is implemented. The practical industrial platform implementation challenge can be described as being a configuration problem with a high number of variables. These variables are different in nature; they have contradictory influence on the total performance, and, their importance change over time. Consequently, the specific platform decisions become highly complex and the consequences of these decisions can cause a high strategic risk. This paper describes and discusses the complexity of the platform decisions. We argue that new methods have to be introduced in order to create a comprehensive picture of the consequences of the platform decisions. One of the promising new methods is the application of on-line games in order to provide training for decision makers and in order to generate overview over the implications of platform decisions. However, games have to be placed in a context with other methods and we argue that a mixture of games, workshops, and simulations can provide improved support to the platform decision making.
    Original languageEnglish
    Title of host publicationProceedings of the 1st Learning with Games 2007, Sophia-Antipolis, France
    EditorsMarco Taisch, Jacopo Cassina
    Number of pages8
    Publisher<Forlag uden navn>
    Publication date2007
    ISBN (Print)978-88-901168-0-3
    Publication statusPublished - 2007
    EventLearning with Games - Sophie Antipolis, France
    Duration: 24 Sept 200730 Sept 2007

    Conference

    ConferenceLearning with Games
    Country/TerritoryFrance
    CitySophie Antipolis
    Period24/09/200730/09/2007

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