Gamifying Navigation in Location-Based Applications

Research output: Contribution to journalJournal article

Abstract

Location-based games entertain players usually by interactions at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The paper presents riddle solving as a navigational method for a location-based game. 10 families with 2-6 persons and at least one child in the age range 9-11 years old participated in the evaluation. Results show that riddle solving as a navigational method is more enjoyable than a 2D digital map. Additional findings from video recordings, field notes, questionnaires, logging and semi-structured interviews revealed that riddle solving has potential for engaging users in learning activities.
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Location-based games entertain players usually by interactions at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The paper presents riddle solving as a navigational method for a location-based game. 10 families with 2-6 persons and at least one child in the age range 9-11 years old participated in the evaluation. Results show that riddle solving as a navigational method is more enjoyable than a 2D digital map. Additional findings from video recordings, field notes, questionnaires, logging and semi-structured interviews revealed that riddle solving has potential for engaging users in learning activities.
Original languageEnglish
Book seriesEAI Endrosed Trasactions on Creative Technologies
Volume4
Issue number13
Pages (from-to)1-11
Number of pages11
ISSN2409-9708
DOI
StatePublished - 2017
Publication categoryResearch
Peer-reviewedYes

    Research areas

  • Location-based interaction, Gamification, Navigation
ID: 273313404