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Abstract
Location-based games entertain players usually by interactions at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The paper presents riddle solving as a navigational method for a location-based game. 10 families with 2-6 persons and at least one child in the age range 9-11 years old participated in the evaluation. Results show that riddle solving as a navigational method is more enjoyable than a 2D digital map. Additional findings from video recordings, field notes, questionnaires, logging and semi-structured interviews revealed that riddle solving has potential for engaging users in learning activities.
Original language | English |
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Book series | EAI Endrosed Trasactions on Creative Technologies |
Volume | 4 |
Issue number | 13 |
Pages (from-to) | 1-11 |
Number of pages | 11 |
ISSN | 2409-9708 |
DOIs | |
Publication status | Published - 2017 |
Keywords
- Location-based interaction
- Gamification
- Navigation
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Dive into the research topics of 'Gamifying Navigation in Location-Based Applications'. Together they form a unique fingerprint.Projects
- 1 Finished
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ASLERD: Association for Smart Learning Ecosystems and Regional Development
01/09/2015 → 31/12/2021
Project: Research