Happy Bits: Interactive Technologies Helping Young Adults with Low Self-Esteem

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Abstract

How can we design digital artefacts to help young adults with low self-esteem feel happier? To gain new insights into young adult’s self-esteem problems and how we might help support them with interactive technologies, we conducted a mixed method user-centred study. We used a 6-week cultural probe study with 11 young adults, including a focus group, to understand current practices in managing self-esteem with everyday technologies. We then co-designed interactive digital artefacts for helping improve self-esteem, to deploy as technology probes with 6 young adults for four weeks.
Our contribution is two-fold. Firstly, we present the Self- Esteem Technology Support (SETS) framework for informing design of interactive technologies supporting young adults in managing low self-esteem. Secondly, we propose that interactive technologies designed to help young people feel happier need to be flexible, adaptable, private, available, personalisable, and have an engaging form factor to inspire feelings of fondness toward having the device as part of their daily routines.
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How can we design digital artefacts to help young adults with low self-esteem feel happier? To gain new insights into young adult’s self-esteem problems and how we might help support them with interactive technologies, we conducted a mixed method user-centred study. We used a 6-week cultural probe study with 11 young adults, including a focus group, to understand current practices in managing self-esteem with everyday technologies. We then co-designed interactive digital artefacts for helping improve self-esteem, to deploy as technology probes with 6 young adults for four weeks.
Our contribution is two-fold. Firstly, we present the Self- Esteem Technology Support (SETS) framework for informing design of interactive technologies supporting young adults in managing low self-esteem. Secondly, we propose that interactive technologies designed to help young people feel happier need to be flexible, adaptable, private, available, personalisable, and have an engaging form factor to inspire feelings of fondness toward having the device as part of their daily routines.
Original languageEnglish
Title of host publicationNordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction
Number of pages10
PublisherAssociation for Computing Machinery
Publication date2018
ISBN (Print)978-1-4503-6437-9
DOI
Publication statusPublished - 2018
Publication categoryResearch
Peer-reviewedYes
EventNordiCHI 2018 - Oslo, Norway
Duration: 1 Oct 20183 Oct 2018

Conference

ConferenceNordiCHI 2018
LandNorway
ByOslo
Periode01/10/201803/10/2018

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