Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder

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20 Citations (Scopus)

Abstract

In this paper, we present a study conducted to investigate the feasibility and effectiveness of Virtual Reality (VR) for teaching money skills to adolescents diagnosed with Autism Spectrum Disorder (ASD). Through a user-centered design, in collaboration with teachers at a special school for adolescents with mental disorders, a VR money skills training application was developed. A pre- and post-VR training evaluation was conducted on five students diagnosed with ASD using real coins and bills. The data triangulated with observations during the VR training sessions illustrates some potentials and benefits in using VR as a mean to teach money skills to adolescents diagnosed with ASD.

Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings
EditorsAnthony L. Brooks, Eva Brooks, Cristina Sylla
Number of pages12
PublisherSpringer
Publication date2019
Pages450-461
ISBN (Print)978-3-030-06133-3
ISBN (Electronic)978-3-030-06134-0
DOIs
Publication statusPublished - 2019
EventDLI 2018 - 3rd EAI International Conference on Design, Learning & Innovation - Braga, Portugal
Duration: 24 Sept 201826 Sept 2018
http://designlearninginnovation.org/

Conference

ConferenceDLI 2018 - 3rd EAI International Conference on Design, Learning & Innovation
Country/TerritoryPortugal
CityBraga
Period24/09/201826/09/2018
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume265
ISSN1867-8211

Keywords

  • Autism spectrum disorder
  • Everyday living skills training
  • Learning money skills
  • Virtual reality

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