Aporia – Exploring Continuation Desire in a Game focused on Environmental Storytelling

S.H. Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

3 Citations (Scopus)

Abstract

This paper is a reflective description of the development and the evaluation of the experimental game ‘Aporia’. The project demonstrates an exploration of interactive environmental storytelling and an evaluation of engagement as measured by continuation desire in a non-violent first-person computer game. The test method involves the interruption of the player during gameplay at specific points and assessing their desire to continue. The objective of the interactive experience in the game is to convey a pre-written story through environmental storytelling by the use of pictorial cues in an immersive, atmospheric and aesthetic environment. The findings suggest that Aporia appears as a non-linear emergent narrative experience with a high level of engagement facilitating a desire to continue playing the game.
Original languageEnglish
Title of host publicationInteractive Storytelling : 5th International Conference, ICIDS 2012
EditorsDavid Oyarzun, Federico Peinado, R. Michael Young, Ane Elizalde, Gonzalo Méndez
Volume7648
PublisherSpringer
Publication date2012
Pages42-47
ISBN (Print)978-3-642-34850-1
ISBN (Electronic)978-3-642-34851-8
DOIs
Publication statusPublished - 2012
EventInternational Conference in Interactive Storytelling (ICIDS 2012) - San Sebastián, Spain
Duration: 12 Nov 201215 Nov 2012

Conference

ConferenceInternational Conference in Interactive Storytelling (ICIDS 2012)
Country/TerritorySpain
CitySan Sebastián
Period12/11/201215/11/2012
SeriesLecture Notes in Computer Science
ISSN0302-9743

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