Abstract
Spatial sound and interactivity are key elements of investigation at the Sound And Music Computing master program at Aalborg University Copenhagen.
We present a collection of research directions and recent results from work in these areas, with the focus on our multi- faceted approaches to two primary problem areas: 1) creation of interactive spatial audio experiences for immersive virtual and augmented reality scenarios, and 2) production and mixing of spatial audio for cinema, music, and other artistic contexts. Several ongoing research projects are described, wherein the latest developments are discussed.
These include elements in which we have provided sonic interaction in virtual environments, interactivity with volumetric sound sources using VBAP and Wave Field Synthesis (WFS), and binaural sound for virtual environments and spatial audio mixing. We show that the variety of approaches presented here are necessary in order to optimize interactivity with spatial audio for each particular type of task.
We present a collection of research directions and recent results from work in these areas, with the focus on our multi- faceted approaches to two primary problem areas: 1) creation of interactive spatial audio experiences for immersive virtual and augmented reality scenarios, and 2) production and mixing of spatial audio for cinema, music, and other artistic contexts. Several ongoing research projects are described, wherein the latest developments are discussed.
These include elements in which we have provided sonic interaction in virtual environments, interactivity with volumetric sound sources using VBAP and Wave Field Synthesis (WFS), and binaural sound for virtual environments and spatial audio mixing. We show that the variety of approaches presented here are necessary in order to optimize interactivity with spatial audio for each particular type of task.
Original language | English |
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Title of host publication | Proceedings of the 9th Audio Mostly Conference on Interaction With Sound |
Number of pages | 5 |
Place of Publication | Thessaloniki, Greece |
Publisher | Association for Computing Machinery |
Publication date | 7 Oct 2015 |
Article number | 17 |
ISBN (Electronic) | 978-1-4503-3896-7 |
DOIs | |
Publication status | Published - 7 Oct 2015 |
Event | Audio Mostly 2015: A Conference on Interaction With Sound - Thessaloniki, Greece Duration: 7 Oct 2015 → 9 Oct 2015 Conference number: 9 |
Conference
Conference | Audio Mostly 2015 |
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Number | 9 |
Country/Territory | Greece |
City | Thessaloniki |
Period | 07/10/2015 → 09/10/2015 |
Keywords
- Multimodal interaction
- Virtual environments
- Spatial sound
- Binaural sound
- Wave field synthesis