The Quality System: An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types

Daniel Brogaard Buus, Morten Vestergaard Eland, Rasmus Lystlund, Paolo Burelli

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)

Abstract

In this article, we present our efforts to try to increase cohesiveness and connectivity between quests generated by a recreation of an existing procedural quest generation system, with an addition of a progressive tier system called Quality System. A study gave strong indications that the Quality System successfully produced a positive effect on the feeling of cohesiveness and connectivity between the generated quests amongst Role-playing- and Massively Multiplayer Online games players.
Original languageEnglish
Title of host publicationInteractive Storytelling : 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings
EditorsHenrik Schoenau-Fog, Luis Emilio Bruni, Sandy Louchart, Sarune Baceviciute
Number of pages4
PublisherSpringer
Publication dateDec 2015
Pages381-384
ISBN (Print)978-3-319-27035-7
ISBN (Electronic)978-3-319-27036-4
DOIs
Publication statusPublished - Dec 2015
Event8th International Conference on Interactive Digital Storytelling, ICIDS 2015 - Copenhagen, Denmark
Duration: 30 Nov 20154 Dec 2015

Conference

Conference8th International Conference on Interactive Digital Storytelling, ICIDS 2015
Country/TerritoryDenmark
CityCopenhagen
Period30/11/201504/12/2015
SeriesLecture Notes in Computer Science
Volume9445
ISSN0302-9743

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