Playfulness and Openness: Reflections on the Design of Learning Technologies

Emanuela Marchetti, Eva Petersson

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)

Abstract

What does it mean to design a playful learning tool? What is needed for a learning tool to be perceived by potential users as playful? These questions emerged reflecting on a Participatory Design process aimed at enhancing museum-learning practice from the perspective of primary school children. Different forms of emergent interactions were evident, both during museum visits and while testing a low-fidelity prototype. Deeper reflections on the meaning of enhancing learning through play from a user’s individual perspective was assessed. In this respect, openness and multimodality were evaluated intertwined with design of playful learning tools to enrich non-formal learning and to allow support for individual needs.
Original languageEnglish
Title of host publicationArts and Technology : Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers
EditorsAnthony L. Brooks
PublisherSpringer Publishing Company
Publication date2012
Pages38-45
ISBN (Print)978-3-642-33328-6
ISBN (Electronic)978-3-642-33329-3
DOIs
Publication statusPublished - 2012
EventArtsIT - Esbjerg, Denmark
Duration: 7 Dec 20119 Dec 2011
Conference number: 2

Conference

ConferenceArtsIT
Number2
Country/TerritoryDenmark
CityEsbjerg
Period07/12/201109/12/2011
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Volume101
ISSN1867-8211

Keywords

  • non-formal learning
  • playfulness
  • open ended design
  • Multimodality
  • emergent interaction
  • leaarning technologies

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  • ArtsIT

    Emanuela Marchetti (Organizer)

    Nov 2011

    Activity: Attending an eventConference organisation or participation

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