Explorations In Theoretical Computer Science For Kids (using paper toys)

Andrea Valente

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearch

    1 Citation (Scopus)

    Abstract

    The computational card (c-cards for short) project is a study and realization of an educational tool based on playing cards. C-cards are an educational tool to introduce children 8 to 10 (or older) to the concept of computation, seen as manipulation of symbols. The game provides teachers and learners with a physical, tangible metaphor for exploring core concepts of computer science, such as deterministic and probabilistic state machines, frequencies and probability distributions, and the central elements of Shannon's information theory, like information, communication, errors and error detection. Our idea is implemented both with paper cards and by an editor/simulator software (a prototype realized in javascript). We also designed the structure of a course in (theoretical) computer science, based on c-cards, and we will test it this summer.
    Original languageEnglish
    Title of host publicationProceeding of the 2004 conference on Interaction design and children : building a community
    PublisherAssociation for Computing Machinery
    Publication date2004
    Pages153-154
    ISBN (Print)1581137915
    DOIs
    Publication statusPublished - 2004
    Event2004 conference on Interaction design and children - Maryland, United States
    Duration: 1 Jun 20043 Jun 2004

    Conference

    Conference2004 conference on Interaction design and children
    Country/TerritoryUnited States
    CityMaryland
    Period01/06/200403/06/2004

    Keywords

    • children education
    • interactive concretization tool
    • theoretical computer science

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