Interpretation of Simulations in Interactive VR Environments: Depth Perception in Cave and Panorama

Michael Mullins

    Research output: Contribution to journalJournal articleResearchpeer-review

    11 Citations (Scopus)
    415 Downloads (Pure)

    Abstract

     Virtual reality (VR) applications are transforming the way architecture is conceived and produced. By introducing an open and inclusive approach, they encourage a creative dialogue with the users of residential schemes and other buildings and allow competition juries a more thorough understanding of architectural concepts. Architects need to heed the dynamics set in motion by these technologies and especially of how laypersons interpret building forms and their simulations in interactive VR environments.

    The article presents a study which compares aspects of spatial perception in a physical environment, CAVE and Panorama. In a report, statistical analysis and discussion of the results, the paper addresses three hypothetical assertions - that depth perception in physical reality and its virtual representations in CAVE and Panorama are quantifiably different, that differences are attributable to prior contextual experience of the viewer, and that spatial ability is an important contributing factor.

    Results in the two virtual environments tested show consistent differences in how depth and shape are perceived, indicating that VR context is a significant variable in spatial representation. It is asserted that perception of shape and distance display here fundamental conditions of the CAVE and Panorama.

    Original languageEnglish
    JournalJournal of Architectural and Planning Research
    Volume23
    Issue number4
    Pages (from-to)328-340
    ISSN0738-0895
    Publication statusPublished - 2006

    Keywords

    • Virtual Environments
    • Architectural design

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