The aesthetics of interactive artifacts - Thoughts on performative beauty

Falk Heinrich*

*Corresponding author for this work

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    1 Citation (Scopus)

    Abstract

    Nowadays aesthetics and the notion of beauty play an increasingly significant role in interactive art and design products, and consequently in scientific research in these fields. This paper outlines a rudimentary theory of the notion of beauty in interactive artifacts. My argument takes as its starting point Kant's definition of the sentiment of beauty as an act of judgment. This judgment unfolds at two very different but interrelated levels. The first level consists of the participant's physiological aesthetic judgment of the digital system's output. This judgment determines the participant's next (inter-)action and is the basis for performative 'flow'. At the second level beauty is seen as an emergent phenomenon that manifests itself as a reflective sentiment, i.e. as a result of the interplay between already experienced 'flow' and the idea of the interactive artifact's potentiality. The idea of potentiality is on the one hand an intrinsic part of the artificial interaction system (an interactive artifact), but on the other hand is experienced as a transcendental phenomenon that appears to overcome the rigid limits of algorithmic systems. The present paper concretizes my theoretical findings by analyzing two very different interactive artifacts: David Rokeby's Very Nervous System from the early days of digital interactive art and the online community 'Second Life' as an example of a virtual meeting place.

    Original languageEnglish
    Title of host publicationDIMEA 2007 : 2nd International Conference on Digital Interactive Media in Entertainment and Arts
    Number of pages7
    Volume274
    Publication date1 Dec 2007
    Pages58-64
    ISBN (Print)9781595937087
    DOIs
    Publication statusPublished - 1 Dec 2007
    Event2nd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007 - Perth, WA, Australia
    Duration: 19 Sept 200721 Sept 2007

    Conference

    Conference2nd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007
    Country/TerritoryAustralia
    CityPerth, WA
    Period19/09/200721/09/2007
    SponsorACM Computers in Entertainment, IFIP Specialist Group on Entertainment Computing, Murdoch University, SIGCHI Singapore, Nokia

    Keywords

    • Aesthetics
    • Beauty
    • Interaction

    Fingerprint

    Dive into the research topics of 'The aesthetics of interactive artifacts - Thoughts on performative beauty'. Together they form a unique fingerprint.

    Cite this