Using Learning Games to Meet Learning Objectives

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

This paper addresses the question on how learning games can be used to meet with the different levels in Bloom’s and the SOLO taxonomy, which are commonly used for evaluating the learning outcome of educational activities. The paper discusses the quality of game-based learning outcomes based on a case study of the learning game 6Styles.
Original languageDanish
Title of host publicationSerious Games Development and Applications : 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings
EditorsMinhua Ma, Manuel F. Oliveira, Sobah Petersen, Jannicke B. Hauge
Number of pages5
Place of PublicationTrondheim
PublisherSpringer VS
Publication date2013
Pages273-277
ISBN (Print)978-3-642-40789-5
DOIs
Publication statusPublished - 2013
SeriesLecture Notes in Computer Science
ISSN0302-9743

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