Incorporating Virtual Reality in an Embodied Interaction Course

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

Engagement with virtual reality (VR) through movement is becoming increasingly important. Therefore, the VR developers should improve their bodily skills and learn how to use the movement as design material. In addition, first person accounts of the development and experience are necessary. We explore the education space in VR with attention to the first-person experiences, movement data and code, and present an approach for teaching and designing VR-based embodied interaction
Close

Details

Engagement with virtual reality (VR) through movement is becoming increasingly important. Therefore, the VR developers should improve their bodily skills and learn how to use the movement as design material. In addition, first person accounts of the development and experience are necessary. We explore the education space in VR with attention to the first-person experiences, movement data and code, and present an approach for teaching and designing VR-based embodied interaction
Original languageEnglish
Title of host publicationProceedings of International Conf. Movement and Computing (MOCO’18).
PublisherAssociation for Computing Machinery
Publication date2018
DOI
StatePublished - 2018
Publication categoryResearch
Peer-reviewedYes

    Research areas

  • Embodied Interaction, Design Theory, Movement qualities
ID: 282018716