Initial Exploration of the Use of Specific Tangible Widgets for Tablet Games

Mads Bock Christensen, Martin Fisker , Kasper Steen Fischer Topp, Martin Kraus

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

4 Citations (Scopus)

Abstract

In this paper we investigated the use of tangible widgets vs. the use of finger touch for tablet games, which to our knowledge has not been researched so far. A user test was conducted where participants would report which of the two interaction methods they preferred for playing two tablet games: a fast-paced and a slow-paced game. We conclude that some of the participants found tangible widgets to be an interesting and potentially entertaining interaction method, even though our implementation had technical shortcomings compared to finger touch. Further study is needed to investigate how to fix these shortcomings, and how to increase the game experience of tablet games using tangible widgets.
Original languageEnglish
Title of host publicationSocial Informatics : SocInfo 2014 International Workshops, Barcelona, Spain, November 11, 2014, Revised Selected Papers
EditorsLuca Maria Aiello, Daniel McFarland
Number of pages8
PublisherSpringer
Publication date28 Feb 2015
Pages183-190
ISBN (Print)978-3-319-15167-0
ISBN (Electronic)978-3-319-15168-7
DOIs
Publication statusPublished - 28 Feb 2015
EventFirst Exploration on Games and Gamers Workshop: Exploration on Games and Gamers - Carrer de Roc Boronat, 138 – 08018 Barcelona, Barcelona, Spain
Duration: 10 Nov 2014 → …
Conference number: 1
http://egg2014.url.ph/

Workshop

WorkshopFirst Exploration on Games and Gamers Workshop
Number1
LocationCarrer de Roc Boronat, 138 – 08018 Barcelona
Country/TerritorySpain
CityBarcelona
Period10/11/2014 → …
Internet address
SeriesLecture Notes in Computer Science
Volume8852
ISSN0302-9743

Keywords

  • tangible widget
  • tablet
  • finger touch
  • games
  • user interface
  • capacitive screen
  • multi-touch

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