Investigating the Role of Auditory Feedback in a Multimodal Biking Experience

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Abstract

In this paper, we investigate the role of auditory feedback in affecting perception of effort while biking in a virtual environment. Subjects were biking on a stationary chair bike, while exposed to 3D renditions of a recumbent bike inside a virtual environment (VE). The VE simulated a park and was created in the Unity5 engine. While biking, subjects were exposed to 9 kinds of auditory feedback (3 amplitude levels with three different filters) which were continuously triggered corresponding to pedal speed, representing the sound of the wheels and bike/chain mechanics. Subjects were asked to rate the perception of exertion using the Borg RPE scale. Results of the experiment showed that most subjects perceived a difference in mechanical resistance from the bike between conditions, but did not consciously notice the variations of the auditory feedback, although these were significantly varied. This points towards interesting perspectives for subliminal perception potential for auditory feedback for VR exercise purposes.
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In this paper, we investigate the role of auditory feedback in affecting perception of effort while biking in a virtual environment. Subjects were biking on a stationary chair bike, while exposed to 3D renditions of a recumbent bike inside a virtual environment (VE). The VE simulated a park and was created in the Unity5 engine. While biking, subjects were exposed to 9 kinds of auditory feedback (3 amplitude levels with three different filters) which were continuously triggered corresponding to pedal speed, representing the sound of the wheels and bike/chain mechanics. Subjects were asked to rate the perception of exertion using the Borg RPE scale. Results of the experiment showed that most subjects perceived a difference in mechanical resistance from the bike between conditions, but did not consciously notice the variations of the auditory feedback, although these were significantly varied. This points towards interesting perspectives for subliminal perception potential for auditory feedback for VR exercise purposes.
Original languageEnglish
Title of host publication13th International Symposium on Computer Music Multidisciplinary Research (CMMR) 2017
EditorsR. Kronland-Martinet, S. Ystad, M. Aramaki
Number of pages10
PublisherThe Laboratory PRISM
Publication dateAug 2017
Pages189-199
Article number20
ISBN (Electronic)979-10-97498
StatePublished - Aug 2017
Publication categoryResearch
Peer-reviewedYes
EventProc. of the 13th International Symposium on CMMR, 2017
- Matosinhos, Portugal
Duration: 25 Sep 201728 Sep 2017

Conference

ConferenceProc. of the 13th International Symposium on CMMR, 2017
LandPortugal
ByMatosinhos
Periode25/09/201728/09/2017

    Research areas

  • auditory feedback, proprioceptive feedback, training, healthcare, virtual environment, virtual reality

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ID: 265314036