Movement Patterns in Educational Games: Comparing A-Priori and Post-Hoc Analyses

Matthias Rehm, Bianca Clavio Christensen, Thorsten Bausbek Nielsen, Rasmus Albin Rolfsen, Viktor Schmuck

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

Although movement is essential in location-based games to get from one point of interest to the next, it is seldom taken into account for the game design and the selection of locations. Instead, player movement is usually analyzed after the fact, i.e. when the game is ready to play. In this paper we compare this post-hoc movement analysis with an approach that utilizes the methods for movement analysis to inform the game design itself. We show that both approaches have their merits and solve different tasks, but that there is a benefit of taking movement more serious in designing location-based educational games.
Original languageEnglish
Title of host publicationCitizen, Territory and Technologies: Smart Learning Contexts and Practices : Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development
EditorsÓscar Mealha, Monica Divitini, Matthias Rehm
Number of pages12
PublisherSpringer
Publication date2018
Pages189-200
ISBN (Print)978-3-319-61321-5
ISBN (Electronic)978-3-319-61322-2
DOIs
Publication statusPublished - 2018
Event2nd International Conference on Smart Learning Ecosystems and Regional Developments: Citizen, Territory and Technologies: Smart Learning Contexts and Practices - University of Aveiro, Aveiro, Portugal
Duration: 22 Jun 201723 Jun 2017
http://www.mifav.uniroma2.it/inevent/events/aslerd/index.php?s=232

Conference

Conference2nd International Conference on Smart Learning Ecosystems and Regional Developments
LocationUniversity of Aveiro
Country/TerritoryPortugal
CityAveiro
Period22/06/201723/06/2017
Internet address
SeriesSmart Innovation, Systems and Technologies
Volume80
ISSN2190-3018

Keywords

  • Movement analysis
  • Educational Game
  • Location-based games

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