Non-Linear Interactive Stories in Computer Games
Publication: Research › Article in proceeding
The paper introduces non-linear interactive stories (NOLIST) as a means to
generate varied and interesting stories for computer games automatically. We
give a compact representation of a NOLIST based on the specification of atomic
stories, and show how to build an object-oriented Bayesian network (OOBN) from
it. The OOBN is used to automatically generate stories using sampling based on
past events in the story and the interaction of the player."
| Original language | English |
|---|---|
| Title | Games Research.dk Conference |
| Publisher | <Forlag uden navn> |
| Publication date | 2003 |
| State | Published |
Conference
| Conference | Non-Linear Interactive Stories in Computer Games |
|---|---|
| Periode | 19/05/10 → … |
Keywords
- Non-Linear Stories, Object-Oriented Bayesian Network
ID: 132436