Non-Linear Interactive Stories in Computer Games

Publication: ResearchArticle in proceeding

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The paper introduces non-linear interactive stories (NOLIST) as a means to generate varied and interesting stories for computer games automatically. We give a compact representation of a NOLIST based on the specification of atomic stories, and show how to build an object-oriented Bayesian network (OOBN) from it. The OOBN is used to automatically generate stories using sampling based on past events in the story and the interaction of the player."
Original languageEnglish
TitleGames Research.dk Conference
Publisher<Forlag uden navn>
Publication date2003
StatePublished

Conference

ConferenceNon-Linear Interactive Stories in Computer Games
Periode19/05/10 → …

Keywords

  • Non-Linear Stories, Object-Oriented Bayesian Network

ID: 132436