Non-Linear Interactive Stories in Computer Games
Publication: Research › Article in proceeding
The paper introduces non-linear interactive stories (NOLIST) as a means to generate varied and interesting stories for computer games automatically. We give a compact representation of a NOLIST based on the specification of atomic stories, and show how to build an object-oriented Bayesian network (OOBN) from it. The OOBN is used to automatically generate stories using sampling based on past events in the story and the interaction of the player."
|Title||Games Research.dk Conference|
|Publisher||<Forlag uden navn>|
|Conference||Non-Linear Interactive Stories in Computer Games|
|Periode||19/05/10 → …|
- Non-Linear Stories, Object-Oriented Bayesian Network