Pixel reprojection of 360 degree renderings for small parallax effects

Joakim Bruslund Haurum*, Christian Nygaard Daugbjerg, Péter Rohoska, Andrea Lucena Coifman, Anne Juhler Hansen, Martin Kraus

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

By using 360° renderings, it is possible to create virtual reality experiences without having to render potentially complex 3D geometry with complex shading for every frame. Applying pixel reprojection to the 360° renderings can enable 3D movement of the user, which introduces motion parallax effects. The proposed pixel reprojection method employs nine camera views that are used to reconstruct an output from an arbitrary camera position within the space between the nine cameras. Each of the nine camera is supplied with a unique 360° rendering, generated from the position of the camera. Thereafter no 3D geometry is needed. Two variations of the algorithm are proposed. Evaluation of the two variations showed that only considering the four closest cameras resulted in a shorter render time, but also more visible errors in the reprojected image, when compared to considering all nine cameras.

Original languageEnglish
Title of host publicationAugmented Reality, Virtual Reality, and Computer Graphics : 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I
Number of pages10
PublisherSpringer
Publication date2017
Pages253-262
ISBN (Print)978-3-319-60921-8
ISBN (Electronic)978-3-319-60922-5
DOIs
Publication statusPublished - 2017
Event4th International Conference on Augmented Reality, Virtual Reality and Computer Graphics, SALENTO AVR 2017 - Ugento, Italy
Duration: 12 Jun 201715 Jun 2017

Conference

Conference4th International Conference on Augmented Reality, Virtual Reality and Computer Graphics, SALENTO AVR 2017
Country/TerritoryItaly
CityUgento
Period12/06/201715/06/2017
SeriesLecture Notes in Computer Science
Volume10324 LNCS
ISSN0302-9743

Keywords

  • 360° renderings
  • Parallax effects
  • Pixel reprojection
  • Virtual reality

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