Practical Implementation of a Graphics Turing Test
Publication: Research - peer-review › Article in proceeding
We present a practical implementation of a variation of the Turing Test for realistic computer graphics. The test determines whether virtual representations of objects appear as real as genuine objects. Two experiments were conducted wherein a real object and a similar virtual object is presented to test subjects under specific restrictions. A criterion for passing the test is presented based on the probability for the subjects to be unable to recognise a computer generated object as virtual. The experiments show that the specific setup can be used to determine the quality of virtual reality graphics. Based on the results from these experiments, future versions of the Graphics Turing Test could ease the restrictions currently necessary in order to test object telepresence under more general conditions. Furthermore, the test could be used to determine the minimum requirements to achieve object telepresence.
|Title||Advances in Visual Computing : 8th International Symposium, ISVC 2012, Revised Selected Papers, Part II|
|Editors||George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Charless Fowlkes, Sen Wang, Min-Hyung Choi, Stephan Mantler, Juergen Schulze, Daniel Acevedo, Klaus Mueller, Michael Papka|
|Number of pages||9|
|Place of publication||Heidelberg|
|Publication date||Jul 2012|
|Conference||Advances in Visual Computing|
|Periode||16/07/12 → 18/07/12|
|Name||Lecture Notes in Computer Science|
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