Abstract
To gain a better understanding of the process through which technology users become technology creators, we designed a paper-based, tangible Turing Machine and introduced it to 54 teenage students.
The information collected through tinkering tasks and a questionnaire is discussed both via statistics and qualitative analysis.
This initial study suggests that simple paper tangibles and tinkering have a place in future, technology-enhanced learning, and that central technological concepts can be discussed on the basis of low-cost tabletop-like games. We also notice a general interest in the historical development of technologies, that seems to enhance motivation and participation.
The information collected through tinkering tasks and a questionnaire is discussed both via statistics and qualitative analysis.
This initial study suggests that simple paper tangibles and tinkering have a place in future, technology-enhanced learning, and that central technological concepts can be discussed on the basis of low-cost tabletop-like games. We also notice a general interest in the historical development of technologies, that seems to enhance motivation and participation.
Original language | English |
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Title of host publication | Proceedings of 11th International Conference on Advanced Learning Technologies (ICALT), 2011 IEEE. |
Number of pages | 3 |
Publisher | IEEE Computer Society Press |
Publication date | 18 Aug 2011 |
Pages | 428-430 |
ISBN (Print) | 978-1-61284-209-7 |
ISBN (Electronic) | 978-0-7695-4346-8 |
DOIs | |
Publication status | Published - 18 Aug 2011 |
Keywords
- Turing Machines
- computation
- e-learning