Project Aporia: An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario

S. H Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

10 Citations (Scopus)

Abstract

The genre of interactive narratives in computer games has been researched extensively in the past. However, it still seems that there is a potential for investigating how a narrative can be conveyed solely through environmental storytelling. This paper reports an experimental study which examines the understanding of a pre-written story which is mediated without the use of characters, dialogue, or words and only through the environment in the prototypical game 'Aporia'. The evaluation of the story construction in Aporia analyses and quantifies written open-ended answers and compares them to the pre-defined elements of the story. The findings indicate that Aporia mediates a narrative potential, which generates emergent narratives among users rather than mediating an embedded and evoked narrative. © 2012 Springer-Verlag Berlin Heidelberg.
Original languageEnglish
Title of host publicationInteractive Storytelling : 5th International Conference, ICIDS 2012, San Sebastián, Spain, November 12-15, 2012. Proceedings
Number of pages6
Volume7648
Place of PublicationBerlin
PublisherSpringer
Publication date2012
Pages96-101
ISBN (Print)978-3-642-34850-1
ISBN (Electronic)978-3-642-34851-8
DOIs
Publication statusPublished - 2012
EventInternational Conference in Interactive Storytelling (ICIDS 2012) - San Sebastián, Spain
Duration: 12 Nov 201215 Nov 2012

Conference

ConferenceInternational Conference in Interactive Storytelling (ICIDS 2012)
Country/TerritorySpain
CitySan Sebastián
Period12/11/201215/11/2012
SeriesLecture Notes in Computer Science
ISSN0302-9743

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