Rhythmic interaction in VR: interplay between sound design and editing

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

3 Citations (Scopus)

Abstract

Cinematic virtual reality is a new and relatively unexplored area in academia. While research in guiding the spectator's attention in this new medium has been conducted for some time, a focus on editing in conjunction with spectator orientation is only currently emerging. In this paper, we consider rhythm as an important element in guiding attention. Starting with the possibility of applying some concepts from rhythm-action games to virtual reality, we discuss specific film editing and rhythmic interaction design techniques that can be used in cinematic virtual reality. We provide a background in rhythm perception, and complement it with applications in traditional editing. Through the notion of multimodal listening we provide guidelines that can be used in rhythmic and sonic interaction design in VR.
Original languageEnglish
Title of host publicationIEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments
PublisherIEEE
Publication date19 Mar 2017
ISBN (Print)978-1-5386-0460-1
ISBN (Electronic)978-1-5386-0459-5
DOIs
Publication statusPublished - 19 Mar 2017
Event IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments - Los Angeles, United States
Duration: 19 Mar 201719 Mar 2017
http://imi.aau.dk/~sts/SIVE17/

Conference

Conference IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments
Country/TerritoryUnited States
CityLos Angeles
Period19/03/201719/03/2017
Internet address

Fingerprint

Dive into the research topics of 'Rhythmic interaction in VR: interplay between sound design and editing'. Together they form a unique fingerprint.

Cite this