Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces

Sule Serubugo, Denisa Skantarova, Nicolaj Evers, Martin Kraus

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

3 Citations (Scopus)

Abstract

This paper addresses two problems of public room-scale Virtual Reality (VR) setups. These are the lack of walkable space due to the restricted room-scale tracking area, and the isolating experience provided by a single Head-Mounted Display (HMD). We propose and demonstrate a design for constructing a naturally walkable self-overlapping maze and a corresponding unfolded map to facilitate asymmetric collaboration between the participant wearing an HMD and the co-located participants without HMDs. Two experiments were conducted to evaluate the usability of the design and participants’ experience. Our work can be useful when designing self-overlapping architectures for limited physical spaces and when supporting asymmetric experiences in public VR setups.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
EditorsAnthony L. Brooks, Eva Brooks, Nikolas Vidakis
Number of pages10
PublisherSpringer
Publication date2018
Pages194-203
ISBN (Print)978-3-319-76907-3
ISBN (Electronic)978-3-319-76908-0
DOIs
Publication statusPublished - 2018
Event6th EAI International Conference: ArtsIT, Interactivity & Game Creation - Heraklion, Greece
Duration: 30 Oct 201731 Oct 2017

Conference

Conference6th EAI International Conference: ArtsIT, Interactivity & Game Creation
Country/TerritoryGreece
CityHeraklion
Period30/10/201731/10/2017
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Volume229
ISSN1867-8211

Keywords

  • virtual reality
  • asymmetric collaboration
  • room-scale virtual reality
  • visualization
  • public spaces
  • computer graphics
  • self-overlapping space
  • impossible spaces

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