Tangible Widgets for a Multiplayer Tablet Game in Comparison to Finger Touch

Mads Bock Christensen, Martin Fisker , Kasper Steen Fischer Topp, Martin Kraus

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

7 Citations (Scopus)

Abstract

Tangible widgets are graspable physical objects that can be detected by a capacitive touch screen. These are used as an interaction method in the tablet game "Hover Wars", a 2-player competitive combat game. Hover Wars was designed to work mainly with tangible widgets and the affordances thereof in mind. A version using finger touch was also implemented and the controls were changed to work optimally with this interaction method. The two versions were compared to each other in a user study, revealing that players tend to prefer the usage of tangible widgets over finger touch. The study also uncovers some advantages and disadvantages of using tangible widgets as an interaction method.
Original languageEnglish
Title of host publicationProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15)
Number of pages4
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery
Publication date2015
Pages755-758
ISBN (Electronic)978-1-4503-3466-2
DOIs
Publication statusPublished - 2015
EventThe ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015) - London, United Kingdom
Duration: 5 Oct 20157 Oct 2015

Conference

ConferenceThe ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015)
Country/TerritoryUnited Kingdom
CityLondon
Period05/10/201507/10/2015

Keywords

  • capacitive screen
  • competitive game
  • finger touch
  • games
  • ipad
  • multiplayer
  • tablet
  • tangible widget
  • user interfaces

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