Abstract
Tangible widgets are graspable physical objects that can be detected by a capacitive touch screen. These are used as an interaction method in the tablet game "Hover Wars", a 2-player competitive combat game. Hover Wars was designed to work mainly with tangible widgets and the affordances thereof in mind. A version using finger touch was also implemented and the controls were changed to work optimally with this interaction method. The two versions were compared to each other in a user study, revealing that players tend to prefer the usage of tangible widgets over finger touch. The study also uncovers some advantages and disadvantages of using tangible widgets as an interaction method.
Original language | English |
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Title of host publication | Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15) |
Number of pages | 4 |
Place of Publication | New York, NY, USA |
Publisher | Association for Computing Machinery |
Publication date | 2015 |
Pages | 755-758 |
ISBN (Electronic) | 978-1-4503-3466-2 |
DOIs | |
Publication status | Published - 2015 |
Event | The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015) - London, United Kingdom Duration: 5 Oct 2015 → 7 Oct 2015 |
Conference
Conference | The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015) |
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Country/Territory | United Kingdom |
City | London |
Period | 05/10/2015 → 07/10/2015 |
Keywords
- capacitive screen
- competitive game
- finger touch
- games
- ipad
- multiplayer
- tablet
- tangible widget
- user interfaces