Teaching Spatial Geometry in a Virtual World: Using Minecraft in Mathematics in Grade 5/6

Klaus-Tycho Förster

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

11 Citations (Scopus)

Abstract

Spatial geometry is one of the fundamental mathematical building blocks of any engineering education. However, it is overshadowed by planar geometry in the curriculum between playful early primary education and later analytical geometry, leaving a multi-year gap where spatial geometry is absent at large. Hence, we investigate the usage of Minecraft as tool to help bridge said gap, as the virtual worlds of Minecraft allow children to create three-dimensional objects in a constructive and algorithmic way. We study learning scenarios in three classes (grades 5/6), reporting on our & the childrens' experiences. Based on our findings, we believe Minecraft to be a valuable mathematical tool that can be easily used to augment the current curriculum.
Original languageEnglish
Title of host publication2017 IEEE Global Engineering Education Conference (EDUCON)
Number of pages8
PublisherIEEE
Publication date8 Jun 2017
Pages1411-1418
ISBN (Electronic)978-1-5090-5467-1
DOIs
Publication statusPublished - 8 Jun 2017
EventIEEE Global Engineering Education Conference - Athens, Greece
Duration: 25 Apr 201728 Apr 2017
Conference number: 8

Conference

ConferenceIEEE Global Engineering Education Conference
Number8
Country/TerritoryGreece
CityAthens
Period25/04/201728/04/2017

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