Abstract
This paper presents the results of a survey of the use of serious games in manufacturing industry. A survey of 106 MBA alumni was conducted by telephone in summer 2014. A main outcome of this survey was the identification of the key business challenges and barriers for SG usage in corporate training. Based upon these findings an analysis of different commercial-off-the-shelf games was produced regarding their appropriateness for use in addressing the identified business challenges. From these two analyses some high level guidelines for what to consider for serious games adoption and integration in courses are presented.
Original language | English |
---|---|
Title of host publication | 2015 IEEE International Conference on Engineering, Technology and Innovation/ International Technology Management Conference, ICE/ITMC 2015 |
Number of pages | 9 |
Publisher | IEEE |
Publication date | 2015 |
Article number | 7438684 |
ISBN (Electronic) | 9781467371568 |
DOIs | |
Publication status | Published - 2015 |
Event | IEEE International Conference on Engineering, Technology and Innovation/ International Technology Management Conference, ICE/ITMC 2015 - Belfast, United Kingdom Duration: 22 Jun 2015 → 24 Jun 2015 |
Conference
Conference | IEEE International Conference on Engineering, Technology and Innovation/ International Technology Management Conference, ICE/ITMC 2015 |
---|---|
Country/Territory | United Kingdom |
City | Belfast |
Period | 22/06/2015 → 24/06/2015 |
Keywords
- adoption
- applications
- business challenges
- corporate training
- integration
- manufacturing
- Serious games