Abstract
Previous research on visual realism and presence has not involved scenarios, graphics, and hardware representative of commercially available VR games. This poster details a between-subjects study (n=50) exploring if polygon count and texture resolution influence presence during exposure to a VR game. The results suggest that a higher polygon count and texture resolution increased presence as assessed by means of self-reports and physiological measures.
Original language | English |
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Title of host publication | Virtual Reality (VR), 2017 |
Publisher | IEEE |
Publication date | 2017 |
Pages | 339-340 |
ISBN (Print) | 978-1-5090-6648-3 |
ISBN (Electronic) | 978-1-5090-6647-6 |
DOIs | |
Publication status | Published - 2017 |
Event | IEEE Virtual Reality 2017 - Los Angeles, California, United States Duration: 18 Mar 2017 → 22 Mar 2017 http://ieeevr.org/2017/ |
Conference
Conference | IEEE Virtual Reality 2017 |
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Country/Territory | United States |
City | Los Angeles, California |
Period | 18/03/2017 → 22/03/2017 |
Internet address |