Abstract
ScatAR is an augmented reality (AR) audio application, where scattering delay networks (SDNs) efficiently generate and organize a reverberator based on room geometry scanned by an AR device. Here we present a perceptual evaluation of the application in terms of auditory object presence. Specifically, we investigate the personal preferences on the auditory registration of a sounding object (a drone transmitting speech) in a room in anechoic versus artificial reverberation conditions. The results indicate a marginal preference of the reverberation, but much less than what we have anticipated. We discuss possible reasons for this, and set to compare our SDN implementation with a Waveguide Web (WGW) simulation in AR. While the WGWs are computationally more demanding, they have a potential to provide more accurate second-order reflections, and therefore, better registering of audio-visual AR scenes.
Original language | English |
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Title of host publication | 2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments, SIVE 2018 |
Editors | Niels Christian Nilsson, Cumhur Erkut, Stefania Serafin, Federico Avanzini, Michele Geronazzo, Francesco Grani |
Publisher | IEEE |
Publication date | 14 Dec 2018 |
Article number | 8577129 |
ISBN (Electronic) | 9781538657133 |
DOIs | |
Publication status | Published - 14 Dec 2018 |
Event | 4th IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE 2018 - Reutlingen, Germany Duration: 18 Mar 2018 → … |
Conference
Conference | 4th IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE 2018 |
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Country/Territory | Germany |
City | Reutlingen |
Period | 18/03/2018 → … |
Keywords
- Auditory feedback
- Human-centered computing
- Mixed / augmented reality