Transfer of Juggling Skills Acquired in a Virtual Environment

Alex Patrick Hauge, Christian Skriver Kragegaard, Emil Bering Kjæhr, Martin Kraus

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Abstract

This paper explores whether motoric skills acquired within a virtual training environment can be successfully transferred to the real world by comparing a virtual environment with a traditional learning environment. Specifically, a system for learning juggling with virtual balls was designed with a focus on approximating natural interaction. We propose a method of evaluating the acquisition and transfer of motoric skills through a virtual environment, which is compared to a traditional learning environment. Each environment was evaluated using various criteria ranging from improvement in skills to observations of performance. The findings suggest that a transfer of motoric skills and knowledge takes place for users of the virtual system with only little difference between the environments. They also suggest that a virtual environment can create a less frustrating learning experience.
Original languageEnglish
Title of host publicationProceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications
EditorsSabine Coquillart, Carlos Andujar, Robert S. Laramee, Andreas Kerren, José Braz
Number of pages4
Place of PublicationPortugal
PublisherInstitute for Systems and Technologies of Information, Control and Communication
Publication date2013
Pages385-388
ISBN (Print)978-989-8565-46-4
Publication statusPublished - 2013
Event8th International Conference on Computer Graphics Theory and Applications (Grapp 2013) - Barcelona, Spain
Duration: 21 Feb 201324 Feb 2013

Conference

Conference8th International Conference on Computer Graphics Theory and Applications (Grapp 2013)
Country/TerritorySpain
CityBarcelona
Period21/02/201324/02/2013

Keywords

  • natural interaction
  • virtual training
  • transfer of skill
  • juggling
  • motor skill
  • simulation

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