Virtual Savannah - Logging User Interaction in a Learning Visualization for Children

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Abstract

It is a daunting task to visualize square kilometers of African savannah and currently in zoos it is impossible to present true African ecology to visitors. Virtual Savannah is a dynamic virtual world that introduces school children to a 3D representation of the wildlife sanctuaries Serengeti and Masai Mara. The objective is to substitute supplementary textual information currently used in schools and provide the teacher with information about each pupil. The Virtual Savannah was tested in situ on 19 pupils age 10-11 with the purpose of logging all interaction with animals, GUI and the navigation. The test depicted how they managed to search the virtual world for answers in patterns related to restrictions in the system and using graphical points of interest as reference points. Collecting information about the complete interaction provides teachers with a tool to assess the individual pupil better in order to help them receive the information.
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It is a daunting task to visualize square kilometers of African savannah and currently in zoos it is impossible to present true African ecology to visitors. Virtual Savannah is a dynamic virtual world that introduces school children to a 3D representation of the wildlife sanctuaries Serengeti and Masai Mara. The objective is to substitute supplementary textual information currently used in schools and provide the teacher with information about each pupil. The Virtual Savannah was tested in situ on 19 pupils age 10-11 with the purpose of logging all interaction with animals, GUI and the navigation. The test depicted how they managed to search the virtual world for answers in patterns related to restrictions in the system and using graphical points of interest as reference points. Collecting information about the complete interaction provides teachers with a tool to assess the individual pupil better in order to help them receive the information.
Original languageEnglish
Title of host publicationApplied Playfulness : Proceedings of the Vienna Games Conference 2011: Future and Reality of Gaming
EditorsJeffrey Wimmer, Konstantin Mitgutsch, Herbert Rosenstingl
Number of pages1
Place of PublicationWien
PublisherNew Academic Press
Publication date2012
EditionFirst Edition
Pages308
ISBN (Print)978-3-7003-1830-9
StatePublished - 2012
Publication categoryResearch
Peer-reviewedYes
EventFUTURE AND REALITY OF GAMING (F.R.O.G.) - 5th Vienna Games Conference. : Applied Playfulness. Competence, Media & Sociability of Play - Vienna, Austria
Duration: 21 Oct 201123 Oct 2011
Conference number: 2011

Conference

ConferenceFUTURE AND REALITY OF GAMING (F.R.O.G.) - 5th Vienna Games Conference.
Nummer2011
LandAustria
ByVienna
Periode21/10/201123/10/2011

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ID: 68803876