Success in Danish games Industries – But how to make Money?

Bjørner, T. (Arrangør)

Aktivitet: Deltagelse i faglig begivenhedOrganisering af eller deltagelse i workshop, kursus, seminar eller lignende


In 2012 the global games market revenues were $70.6 billion. It is estimated that 2.3 billion gamers across the globe will spend $137.9 billion on games in 2018. The forecast for 2021 is $180 billion, were mobile games will generate 59% of the global market.

The Danish games industries are also growing. There are an increased amount of Danish companies and employees within the games industry, and in general with an increased turnover. In particular there are an increased activity in the small- and midsized companies. It is rather easy to develop and release games on the market today. However, it is a highly competitive market, and there are some challenges ahead. There are e.g. required professionalism and more investment within strategy/ idea generation, business analysis, the development phase, and commercialization. Some companies also face challenges with clients’ perception of games as a serious media.

With this seminar we would like to shed new light on the Danish games industry, and how there can be developed even more commercial success in the future. Within this seminar we would like to provide new ideas within the game industry value chain, addressed through presentations, networking, and a workshop.
Periode11 dec. 2018
Grad af anerkendelseInternational